Take a look at the entire Commander deck below: Creatures (28) 1 Solemn Simulacrum 1 Hanna, Ship's Navigator 1 Vedalken Engineer 1 Silver Myr 1 Gold Myr 1 Etherium Sculptor 1 Master of Etherium 1 Indomitable Archangel 1 Myrsmith 1 Riddlesmith 1 Shimmer Myr 1 Whirler Rogue 1 Cataclysmic Gearhulk 1 Foundry Inspector 1 Sram, Senior Edificer 1 Aeronaut Admiral 1 Teshar, Ancestor's Apostle 1 Raff Capashen, Ship's Mage 1 Sai, Master Thopterist 1 Arcanist's Owl 1 Emry, Lurker of the Loch 1 Kotori, Pilot Prodigy 1 Research Thief 1 Katsumasa, the Animator 1 Kappa Cannoneer 1 Cyberdrive Awakener 1 Drumbellower 1 Ironsoul Enforcer Planeswalkers (1) Lands (37) Spells (34) 1 Swords to Plowshares 1 Sol Ring 1 Fellwar Stone 1 Thoughtcast 1 Azorius Signet 1 Dispatch 1 Reality Shift 1 Thopter Spy Network 1 Skysovereign, Consul Flagship 1 Smuggler's Copter 1 Cultivator's Caravan 1 Peacewalker Colossus 1 Mirage Mirror 1 Weatherlight 1 Crush Contraband 1 Parhelion II 1 Generous Gift 1 Arcane Signet 1 Dance of the Manse 1 Armed and Armored 1 Raiders' Karve 1 Colossal Plow 1 Surgehacker Mech 1 Prodigy's Prototype 1 Mobilizer Mech 1 Imperial Recovery Unit 1 Organic Extinction 1 Aerial Surveyor 1 Universal Surveillance 1 Shorikai, Genesis Engine 1 Imposter Mech 1 Access Denied 1 Swift Reconfiguration 1 Release to Memory What do you think of the Power Up deck and Shorikai, Genesis Engine

If you take critique to heart and strive to improve, youll end up seeing better results naturally
A low initial mana cost, as well as a modest power level that makes it unlikely your opponents will target you early, combine to create a rock-solid commander
(20, 19) Jund Turn 2: Shock in Tomb, Bolt a Mage, Thoughtseize seeing another Manamorphose and take it