I like the artwork of Ice Cauldron as the witch is dropping a struggling imp or something inside
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This may sound like an issue of pay to win, and to a certain extent it is, but from what we were shown in the demo it seems like its not too difficult to assemble a competitive deck using just the resources provided, meaning winning will ultimately come down to the skill you have more so than the cards you own
So we look for the literal word move here, or effects that reference their own counters, such as cards that say when this dies, put its counters somewhere else. Ill be weighting towards Commander, because when are you really moving counters around in other Constructed formats