Both are archetypes of Animal Mecha based on constellations (dragons and the constellation Draco for Drytron, bears and the constellation Ursa Major for Ursarctic), have a Field Spell depicting a carrier ship for them, and are focused on supporting existing game mechanics in unorthodox ways: Drytrons are low-level monsters that Ritual Summon using their ATK rather than their levels, while Ursarctics are high-level monsters that summon Synchro Monsters using the difference in their levels rather than the sum
Due to the uniformly yellow borders, there is no reason to assume the cards were spaced on the print sheet, so I am assuming an 11x11 sheet, just as I did for the Prism Star cards
Of these three, the builder wants to find any given card as easily as possible, the Standard player will want a system that allows them to store cards in sets of 4 and a system that easily adapts for rotation, while the completionist might be better off sorting their cards per set and collector number
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