We have a lot of draw effects, and a good number of aristocrats effects (even though we had to loosen the definition to include creatures entering and dealing damage equal to the number of goblins we control), so lets add in some removal
Mechanically, they tend to have abilities that emphasize their love of consumption, gaining temporary stat buffs when you, their controller, makes some kind of sacrifice, from sacrificing forests to, yes, skipping your next turn
Some hexproof creatures like Invisible Stalker and Silhana Ledgewalker work nicely here to avoid blowouts, but there are some creatures that like getting targeted, like Stormchaser Drake and Venerated Rotpriest, that deserve a slot
Players take it in turns to play cards and attack their opponents active Pokmon, aiming to knock out six Pokmon first